Shared by Luca Mefisto via Github. Under MIT License
This package uses Oculus Quest hand-tracking to control Oculus default rigged hands and use it to generate grab poses in an instant.
- You need to download the Oculus Integration from the Asset Store, as this requires OVRSkeleton. I have tested it with Unity 2019.3 and Oculus Integration 17.0 and 18.0.
- You need to use Quest + Oculus Link in the editor to generate poses (but the generated poses will work in a build with either hands or controllers).
Import this project as a .git package! Go to the Unity Package Manager, and in the ✚ icon select
Add Package from Git Url... then in the box copy the address of this repo:
https://github.com/MephestoKhaan/HandPosing.git Don’t forget to import the Samples like the Oculus Integration (OVR) to start working with your Quest, or the Poses Gallery for the samples on how to use it.
You could also download the latest stable package from the download button below. But the method above is the preferred one.
Please refer to the Wiki for the documentation.